In each of these abandoned places, he released his grief as a physical form. My horror game will be mostly 2 characters trying to find shelter from some guy in different abandoned places. IDK if you’ve read it already, but here’s my tutorial, if you want some more information:īOO - The 3 Prime Elements to Spice up Your Horror Games! This leaves your players feeling helpless and afraid (just what we need muahaha). Huh? Where did everyone else go? I swear they were right behind me… Something to add to this is some text saying: Like they spawn at different places and the place is big enough that they usually don’t meet up as often. What you can do to keep the mood and make it multiplayer is to separate your players from the beginning. Not only that, but some avatars are so hilarious it ruins the mood for good. Players know to rescue Stacy and get out, but we don’t tell them that there is a demon (which a horror game probably already insinuates that) nor as to how Stacy got trapped.Īnd you did say multiplayer, right? IDK about you, but if I was playing a horror game and I was alone, it’d be 10x scarier than being with other players. Stacy is nowhere to be seen, maybe she went in this cave nearby… One of the most key things is the fear of the unknown. However, don’t tell too much information to your players as it will kinda ruin the horror mood. Maybe a friend accidentally entered a hole or a cave where they get kept hostage by a demon or a killer. It will be a different idea than just the old Piggy-style game. A great idea I had the other day is to have a rescue mission instead.
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