Nvidia has released Mental Ray for 3ds Max, its new plugin version of the renderer, and first for 3ds Max 2018 users, following Autodesk’s decision to stop bundling Mental Ray with the software. Customers will need to purchase additional Arnold licenses if they wish to scale their rendering capability using either background processing, a render farm, or the cloud.Nvidia’s marketing graphic for Mental Ray for 3ds Max. However, it can only be used for foreground (in-product) processing. Those who are currently using Mental Ray with older versions of 3ds Max are unaffected by these changes as they have perpetual licenses.ģds Max users will be able to use Arnold out-of-the-box. These changes will affect only users who download and install 3ds Max 2018. If you who wish to use Mental Ray with 3ds Max 2018, you can acquire it directly from NVIDIA that also allows free use of Mental Ray for foreground processing while working within 3ds Max. Arnold plug-in (MAXtoA) will be included with the 3ds Max 2018 software download, and available on the Solid Angle site. Instead the company offers access to the Arnold renderer developed by Solid Angle that was purchased by Autodesk in 2016. With the release of 3ds Max 2018 scheduled on April 12, 2017, Autodesk will no longer include NVIDIA’s Mental Ray as part of 3ds Max.
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